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The example of play video is intriguing! I like the way the boss monsters are scripted.
Technically it’s not their first; Steamforged kickstarted Guild Ball under a different company name.
It’s a hell of a name.
Price point puts it out of my comfort range. But the figs look cool, combat could be cool but not sure it’s got more to offer then a random flop dungeon crawl and that to me does not make it worth $100+
I backed, but I might pull back because I think I’ll go with massive dungeon instead.
Yyyyyyeah, they got me.
$130ish shipped to the USA w/o the additional bosses, yeesh. And the fact that Gameplay is a good ways down the page? That’s the very reddest flag.
If I had a very full slush fund and had time/space to paint I think it’d look a lot more appealing. Kind of reminds me of Myth, which attempted to procedurally generate dungeon threats and sold itself on righteous minis.
So you flip a dungeon tile, drop some random monsters on it, fight them, die. Go back fight them again, win, flop another random dungeon tile. etc..e.tc…etc…. Just not seeing much of a deep game there. The dungeons and dragons adventure games do the same thing and they get dull fast too.
I feel like the right path for these endless add-ons, unproven gameplay KS’s is to wait for the delivery, then snipe off ebay.
The only one of these that’s really interested me was
the one with the miceMice & Mystics. I may still get that one! Looks like it’d be awesome to play with kids.My 7yo daughter and I play Mice & Mystics and we really enjoy it Paul.
If Chris Groff’s description of this game is accurate then it sounds like they’re trying to boardgamerize the actual Dark Souls experience. And that sounds thoroughly not fun. I love the viddya games because the brutal die-to-learn cycle is very fun and rewarding when tied to the live action. Not sure if it can be interestingly replicated in a boardgame.
But I didn’t bother to investigate the link either. Too busy playing the video game…
I really didn’t enjoy Mice and Mystics, myself. There was too much rules guessing for us.
I’m intrigued, but unfamiliar with the mechanics of loss, repetition, regain in board games. I’m fairly new to the Dark Souls series (thought slightly separate I know, I’ve literally started Demon Souls). Are there other examples of this kind of gameplay working well in other board games?