I have no idea why this doesn’t hit the table more often. It is delightful in every way I can think to measure it. The cube management is fun. The production values are gorgeous. It is a game you can get better at. It scales well. There’s nothing Hyperborea can’t do!

But note to self: Do not pull the trigger to end the game until you are so far ahead that nobody can possibly catch up. Went from an 8ish point lead to losing by 10. Common thing about these kinds of games is that going last, having the ultimate turn, provides a lot of catchup juice. Maybe, possibly there’s too much endgame swing in Hyperborea, I don’t know for sure.

This is what happens when I put games into cabinets with doors. Out of sight, out of mind.

7 thoughts on “Hyperborea”

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