An in-depth breakdown of UFO Press' sprawling technomagical RPG after twenty (!!!) sessions of play.
Category: Indie Game Reading Club
Essays, actual play, theory talk, and general navel-gazing about story-focused roleplaying, aka “indie” games. And trindie. And OSR. If you’re small and scrappy, I want to talk about what you’re doing! If you’re fighting to grow, I want to talk about what you’re doing! Basically if it’s roleplaying (tabletop, freeform, larp, whatevs) and it’s not the monolith of D&D, it’s in my wheelhouse.
Throwing It Together: Making A Quick Game Out Of Bits And Pieces
It isn’t uncommon for me to be called on to run a game on short notice. Locally we rotate GMs and sometimes the GM du jour has to bow out. Sometimes we’re between GMs and just need a filler. Sometimes it’s my turn but I’m not really prepared. There are a lot of games specifically… Continue reading Throwing It Together: Making A Quick Game Out Of Bits And Pieces
The Other End of the Telescope
Zinequest: Lifted (and I’m doing a hackbook)
My Diceology buddy MadJay Brown is running a Zinequest project for the next couple-or-so weeks: a superhero setting he calls Lifted: Vault 01. It's pretty rad! The zine will be the setting notes, plus notes on how to run it in Champions Now!, Forge co-founder Ron Edwards' take on the old Champions RPG and how… Continue reading Zinequest: Lifted (and I’m doing a hackbook)
Burning Wheel: Back In The Saddle
I’ve been running a Burning Wheel game for the first time in years, and was reminded that swaths of the indie world might not know about this seminal work. I've written about it a ton, but here's a one-stop overview. (The) Burning Wheel Okay yes, formally it has a "The" in the beginning. Absurdly underpriced… Continue reading Burning Wheel: Back In The Saddle