Vaesen: Deep Dive

Can we talk about horror and mysteries in games for a minute? In principle I like both these things, particularly in the media I enjoy. In reality, at the table, they may be the worst gaming topics I’ve ever come across. The evergreen popularity of Call of Cthulthu means this is obviously not a widespread… Continue reading Vaesen: Deep Dive

The Cudgel and the Contract

One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or you can prefer going to the dice. Maybe some folks don’t feel strongly about social conflict resolution, but I haven’t met them. It should come… Continue reading The Cudgel and the Contract

Mini-Reviews for August 2020: Electric Bastionland, Liminal, Vaesen

Here’s what I’ve been reading this month. These are (relatively) short reviews! Ideally I’ll run these at some point in the future. Are you interested in seeing a deeper dive about any of these? Let me know in the comments. Electric Bastionland PDF is available at DriveThruRPG Hardcover is available at bastionlandpress.com Electric Bastionland Chris… Continue reading Mini-Reviews for August 2020: Electric Bastionland, Liminal, Vaesen

A Decade of Indie Roleplaying: 2014

Off to the races again in my ongoing review of my most impactful small-press games of the twenty-teens. The year 2014 was the Year of the Trindie for me. That is, trad games (conventional GM/player authority split, capability-driven play) with heavy indie influence (classes focused on characterization as much as capability, new ways to handle… Continue reading A Decade of Indie Roleplaying: 2014