Guest writer Jahmal Brown reveals his can't-miss approach to teaching RPGs.
We're a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy-derived game, and it's delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette. There's a clear opening with an explicit situation, a nice little arc with miss-generated complications, and closure at the end of the session. They feel… Continue reading Vignettes