We’re deep into a campaign of Handiwork Games’ second edition of a|state here with no signs of stopping. I was just about to leave Forged in the Dark games behind...
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A Deep Dive into Sig: City of Blades
We go super deep into Jason Pitre's FitD love letter to Planescape.
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Deciding What To Care About
Part 3 of ? in the Cultivating a Storytelling Mindset series The hardest thing I ever ask of a player is to decide what they’re going to care about. Some...
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Deep Dive: Impulse Drive
Last week I talked about how I’ve finally jumped into the deep end of the online roleplaying pool. The game we’re playing is Adrian Thoen’s Impulse Drive, a Powered by...
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Raise a Flag
The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff...