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The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Actual Play - Critique - Indie Game Reading Club - Reviews

    Mothership is Good Enough

    April 25, 2025 - By Paul Beakley

    A few weeks ago I ran my first scenario for Mothership, the OSR hit about space horror. Space horror is extremely My Jam. Before I ran it I thought I’d...

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  • Critique - Indie Game Reading Club - Reviews

    A Tale Of Two (and a half) Trophies

    January 3, 2023 - By Paul Beakley

    When is a game “published” anyway? Is that even the right word these days? “Released?” I’m old-fashioned. In my dumb head, a game isn’t really out in the world until...

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  • Indie Game Reading Club - Reviews

    (Not A) Trophy Gold Review: Guest Column

    September 15, 2022 - By Thomas Manuel

    This is ostensibly a review of Trophy Gold from Jesse Ross (Hedgemaze Press) and Gauntlet Publishing. But it’s not a very good review. It will not rate the cover art...

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  • Indie Game Reading Club - Resources - Technique

    Western Wilds: an Expedition into the West Marches

    August 25, 2022 - By Jason Lutes

    Editor: Guest author Jason Lutes writes about his lengthy fantasy sandbox game and how he made it happen, West Marches style! I recently wrapped up a 40-session “sandbox” fantasy campaign,...

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  • Indie Game Reading Club

    Band of Blades and Recompiling Code

    August 22, 2019 - By Paul Beakley

    My current favorite metaphor for learning game rules: it’s compiling code in my brain. We started a Band of Blades campaign this week, right? It’s a Forged in the Dark...

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