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  • What On Earth? About the Indie Game Reading Club
  • Let’s Go Exploring!
  • Glossary of Terms
  • Board Games
  • Support Me on Patreon!
  • Game Designs at Itch
  • Echo Sedano: Sci-Fi Fiction WIP
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Actual Play - Critique - Indie Game Reading Club

    Fellowship: Close To Great

    March 4, 2022 - By Paul Beakley

    What is it about gamers wanting to find their Forever Game? That one game they’re always going to be happiest playing, the pinnacle against which they will compare all future...

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  • Indie Game Reading Club - Philosophy

    The Many Utilities of Rules

    April 12, 2021 - By Paul Beakley

    We spend a lot of time talking about how rules work in rpgs. So let's think a bit on why we use rules at all.

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  • Indie Game Reading Club - Technique

    Vignettes

    October 21, 2020 - By Paul Beakley

    We’re a couple actual-play sessions into Shattered City, UFO Press’ latest Legacy–derived game, and it’s delivering an interesting experience. Rather than blow-by-blow whaddaydo whaddayado play, each session is a vignette....

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  • Indie Game Reading Club

    Extra Extra: Shattered City Is A Needed Distraction

    September 30, 2020 - By Paul Beakley

    Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I...

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  • Indie Game Reading Club

    Impulse Drive: That’s a Wrap!

    August 14, 2020 - By Paul Beakley

    My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my...

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