Quick list of ideas to pull players into the setting-making business.
Today's thing is "Which game mechanic inspires your game the most?" Weird question once you get out of the trad/conventional play bubble, but it did get me thinking. Mostly I got hung up on "what even is a mechanic?"
One of my favorite things about really mastering a system is discovering the signals that a well-designed game sends.
Talking through this stuff with brand-new players, I wonder if my entire radical-transparency approach only works once you've gotten immersive actor-stance play "out of your system?"