Vast

Vast

Fourth Go: The Dragon!

So far, my least favorite of the roles you can play solitaire. You have a huge menu of effects you can produce from your hand of “powers” (ie suits: claw, wing, flame), most of which don’t matter at all for the solitaire game. Mostly you’re just exposing as much of the map as possible to move cubes from your three “sloth” tracks — but no more than once per track per turn! — to eventually awaken and escape to the surface to win the game.

The sloth tracks are very amusing! There’s one for discovering treasure, another for eating goblins, and a third for exposing event-tagged tiles. There are also a couple one-time triggers as well, one for not moving at all and another for placing a Dragon Gem, which is a permanent use-whenever symbol for each of the three powers/suits.

Well so since there are no goblins, you can’t actually eat them to advance that track. So you have to use the “slither” effect (flame + claw symbols) to move cubes between the tracks. And since there’s nobody else on the map who might mess with you, your Dragon Gems are perfectly safe all game — I can imagine having to contend with the Knight, the Goblins and the Thief all messing with your Gems would be aggravating and interesting!

It was at the very least a useful learning experience for teaching Vast, which I’m gonna do to night! No fifth player, so no Thief. Sad! /trump

I can’t imagine not playing through the roles solitaire before teaching them at the table, ye gawds. Keith Stetson is totally right that it’s mind boggling all at once.

1 thought on “Vast”

Leave a Reply

To respond on your own website, enter the URL of your response which should contain a link to this post's permalink URL. Your response will then appear (possibly after moderation) on this page. Want to update or remove your response? Update or delete your post and re-enter your post's URL again. (Find out more about Webmentions.)