#INDIEGAMEaDAY2016
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Mutant: Genlab Alpha
Mutant: Genlab Alpha
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Day 26: When you interrogate the nature of heroism in your game, do you prefer to directly or indirectly invoke Lacanianism?
#INDIEGAMEaDAY2016
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Day 25: Do you like your scene framing hard, harder, or hardest? What’s the very hardest you’ve had your scene framed?
#INDIEGAMEaDAY2016
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Day 24: What was the very saddest thing you wrote on an index card?
#INDIEGAMEaDAY2016