Push Me, Pull You

Last night we ran our third session of Forbidden Lands. After hewing closely to the game's campaign materials last session (The Hollows, a sample town in the Gamemaster's Guide) and grinding against, well, everything about it, this time I decided to run the game more in the vein of Mutant: Year Zero. That is: zero prep, generate everything on the… Continue reading Push Me, Pull You

Radical Transparency

Today's thing is "Which game mechanic inspires your game the most?" Weird question once you get out of the trad/conventional play bubble, but it did get me thinking. Mostly I got hung up on "what even is a mechanic?"

Attaboys/girls

Attaboys/girls

Reacting vs Responding

There's a good bit of parenting advice that lodged itself in my head once a long while ago, that when possible we should respond to our kids rather than react to them. It's mostly aspirational; parents are human and we totally react to stuff all the time. But it's a good reminder, at the very least, to take a breath when your visceral instincts kick in.

Manipulating Tempo

Probably the broadest selection of tools in my facilitation shed all relate back to manipulating tempo at the table. What even is “tempo,” you ask? That’s harder to define than I realized when I asked myself the question! I think it’s a combination of things.