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The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Indie Game Reading Club

    Push Me, Pull You

    January 30, 2019 - By Paul Beakley

    Last night we ran our third session of Forbidden Lands. After hewing closely to the game’s campaign materials last session (The Hollows, a sample town in the Gamemaster’s Guide) and grinding against, well, everything...

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  • Indie Game Reading Club

    Radical Transparency

    August 20, 2018 - By Paul Beakley

    Today's thing is "Which game mechanic inspires your game the most?" Weird question once you get out of the trad/conventional play bubble, but it did get me thinking. Mostly I got hung up on "what even is a mechanic?"

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  • Indie Game Reading Club

    Attaboys/girls

    August 17, 2018 - By Paul Beakley

    Attaboys/girls

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  • Indie Game Reading Club

    Reacting vs Responding

    June 8, 2018 - By Paul Beakley

    There's a good bit of parenting advice that lodged itself in my head once a long while ago, that when possible we should respond to our kids rather than react to them. It's mostly aspirational; parents are human and we totally react to stuff all the time. But it's a…

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  • Indie Game Reading Club

    Manipulating Tempo

    April 16, 2018 - By Paul Beakley

    Probably the broadest selection of tools in my facilitation shed all relate back to manipulating tempo at the table. What even is “tempo,” you ask? That’s harder to define than I realized when I asked myself the question! I think it’s a combination of things.

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