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  • What On Earth? About the Indie Game Reading Club
  • Let’s Go Exploring!
  • Glossary of Terms
  • Board Games
  • Support Me on Patreon!
  • Game Designs at Itch
  • Echo Sedano: Sci-Fi Fiction WIP
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Indie Game Reading Club

    Dust Devils: Blast from the Past

    September 15, 2019 - By Paul Beakley

    Matt Snyder’s Dust Devils was the first RPG in the storygame style I really “got.” I’m going to run it for the first time in more than a decade (!!!)...

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  • Indie Game Reading Club

    Band of Blades and Recompiling Code

    August 22, 2019 - By Paul Beakley

    My current favorite metaphor for learning game rules: it’s compiling code in my brain. We started a Band of Blades campaign this week, right? It’s a Forged in the Dark...

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  • Indie Game Reading Club

    Godbound, Between the Lines

    June 19, 2019 - By Paul Beakley

    I read an interesting comment on the Club Slack this week (read to the end, there’s an announcement) about our ongoing Godbound game. It was along the lines of “I...

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  • Indie Game Reading Club

    Certain Values of Fun

    June 6, 2019 - By Paul Beakley

    My current Godbound game has gotten me thinking about games that have taken measures to ensure they’re fun to facilitate. I mean…running games is its own reward, of course. I...

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  • Indie Game Reading Club

    A/B Testing: The One Ring vs Forbidden Lands

    January 23, 2019 - By Paul Beakley

    Yesterday I had an unexpected opportunity to run two similar games side by side. My friends Ralph Mazza (Ramshead Publishing, created Universalis, Blood Red Sands) and Jahmal Brown (indie con rock...

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