Transaction, the October 4, 2018April 14, 2021 Paul Beakley38 Comments Internalizing a game's design means breaking down its distinctive transaction. Here's how to do that. Share this: Click to share on Facebook (Opens in new window) Facebook Click to share on Reddit (Opens in new window) Reddit Click to share on X (Opens in new window) X Click to share on Tumblr (Opens in new window) Tumblr Click to share on Pinterest (Opens in new window) Pinterest Click to email a link to a friend (Opens in new window) Email Like this: Like Loading...
Most Instructive RPG Failures November 16, 2015October 22, 2020 Paul BeakleyLeave a comment I think most of my most effective teachable moments in gaming have been when I have screwed up the worst. Here's a sampler! Share this: Click to share on Facebook (Opens in new window) Facebook Click to share on Reddit (Opens in new window) Reddit Click to share on X (Opens in new window) X Click to share on Tumblr (Opens in new window) Tumblr Click to share on Pinterest (Opens in new window) Pinterest Click to email a link to a friend (Opens in new window) Email Like this: Like Loading...