Day 12: Best story about waiting for players in a GMless game to finally get to the point in a scene they’ve called for but obviously had no idea why they wanted it in the first place?

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Day 11: Best unwanted outcome from procedural uncertainty?

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Day 10: When did you most recently refuse to play a trad game because the central facilitation role was granted too much creative authority?

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I misread a common old indiegame phrase …

I misread a common old indiegame phrase in another thread and have been thinking about the fruit-filled void all...

Day 9: When was the last time an indie game made you feel guilty about your race, gender, or sexual identity? Were you more or less woke after you played it?

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