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  • What On Earth? About the Indie Game Reading Club
  • Let’s Go Exploring!
  • Glossary of Terms
  • Board Games
  • Support Me on Patreon!
  • Game Designs at Itch
  • Echo Sedano: Sci-Fi Fiction WIP
The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Indie Game Reading Club

    Zinequest: Lifted (and I’m doing a hackbook)

    February 18, 2021 - By Paul Beakley

    My Diceology buddy MadJay Brown is running a Zinequest project for the next couple-or-so weeks: a superhero setting he calls Lifted: Vault 01. It’s pretty rad! The zine will be...

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  • Indie Game Reading Club

    Extra Extra: Shattered City Is A Needed Distraction

    September 30, 2020 - By Paul Beakley

    Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I...

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  • Indie Game Reading Club

    The Cudgel and the Contract

    September 23, 2020 - By Paul Beakley

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

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  • Indie Game Reading Club

    Impulse Drive: That’s a Wrap!

    August 14, 2020 - By Paul Beakley

    My home group finished our season of Impulse Drive this week. We played it entirely via Zoom, character keepers in Google Sheets, rollforyour.party for dice, and Pinterest. It was my...

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  • Indie Game Reading Club

    Deep Dive: Impulse Drive

    May 28, 2020 - By Paul Beakley

    Last week I talked about how I’ve finally jumped into the deep end of the online roleplaying pool. The game we’re playing is Adrian Thoen’s Impulse Drive, a Powered by...

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