A Decade of Indie Roleplaying: 2014

Off to the races again in my ongoing review of my most impactful small-press games of the twenty-teens. The year 2014 was the Year of the Trindie for me. That is, trad games (conventional GM/player authority split, capability-driven play) with heavy indie influence (classes focused on characterization as much as capability, new ways to handle… Continue reading A Decade of Indie Roleplaying: 2014

A Decade of Indie Roleplaying: 2013

Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I've focused on so far: 2010 was Apocalypse World, 2011 was Burning Wheel Gold, 2012 was Monsterhearts. All huge games. But 2013 brought one of my all-time favorites, which I continue to play today.… Continue reading A Decade of Indie Roleplaying: 2013

A Decade of Indie Roleplaying: 2012

Still working my way through the last decade of small press, indie, and storygaming. Last week I hit 2011. 2012 was a big one too. Monsterhearts Challenging, beautifully written, makes no attempts at being everyone's favorite. An undeniably important game-as-statement. Monsterhearts 2, the latest edition, is available through DriveThruRPG. 2012: Monsterhearts One of the first… Continue reading A Decade of Indie Roleplaying: 2012

A Decade of Indie Roleplaying: 2011

I'm spending the next several weeks talking through my most important indie RPGs of the twenty-teens. Last week I posted about 2010. Onward! The Burning Wheel, Gold Edition The final and best edition of this ground-breaking fantasy game. The previous edition of Burning Wheel changed my roleplaying life, no joke. I've been writing about BW… Continue reading A Decade of Indie Roleplaying: 2011

A Decade of Indie Roleplaying: 2010

The twenty-teens brought a torrent of new small-press, independently created roleplaying games to us. The Forge had come to an end, the diaspora sent seedlings far and wide, Google Plus and Twitter were rocket fuel for the chaotic dissemination of ideas and audiences, print on demand made the entire workflow faster. And then there was… Continue reading A Decade of Indie Roleplaying: 2010