[…] Pattern completion and intermittent rewards by Paul Beakley looks at examples of psychological rewards in Urban shadows and other…
On Pattern Completion and Intermittent Rewards
Ahhh, the Black Cube! A fun read that took me back to Satyrine. I have to return from the Shadow…
On The Haunted Tower (Solo Invisible Sun ft Radiance Adventure Engine)
This is incredibly intriguing, Paul! I really look forward to your exploration of solo games (which I've yet to grok)…
On The Haunted Tower (Solo Invisible Sun ft Radiance Adventure Engine)
Okay! This is my first installation of this (probably completely unhinged) project to run through more games, particularly high-investment games…
On I’m Working On A New Project
Ambitious project, but seeing how solo or GM-less/asynchronous versions of Invisible Sun could work would be great to see and…
On I’m Working On A New Project
A hard but very real part of working on a blog like this is that it’s just impossible to play…
On Invisible Sun: A Wrap-up
A hard but very real part of working on a blog like this is that it’s just impossible to play…
On Coming Soon: Invisible Sun (as a game and social artifact)
A hard but very real part of working on a blog like this is that it’s just impossible to play…
On Excerpt: The Ink That Bleeds
Hi again, This was the post that prompted me to read your entire series. I’ve tried to play and also…
On Invisible Sun: Setup and Session 1 is A Lot
These posts are a gift, even four years later. I'm starting my own Invisible Sun game soon, and I read…
On Invisible Sun: The Key