_sorry, work stuff interfering _

I’d say the goals have teeth. GM challenges are aimed at goals, Xps awarded for challenges. Advancement requires Xp to be spent. What am I missing Ara Kooser?

+Paul Beakley, yes, but the player defined the goals where the challenges are being aimed at. This gives it a BW belief feel to me.
GM presents challenges to Player goals. Player addresses goal, gets paid. I’m arguing, the player has set the goal first and is setting a focus of the game, and rewarded for engaging it. I feel like in D&D as GM, I’ve stocked the session, I know where everything is and how you/PCs get paid. I don’t like this.

I did say Symbaroum isn’t the new Black, right? 😉 There is some funky business with the mechanics as I read them, but I haven’t gotten it on the table yet and I want too. I do like the premise and the playable races.