Jesse Cox If I’d worked out the details, I’d have a game (or at least a prototype), not a semi-joking concept. 🙂

One possibility is that you have four players, each of which represents one of the Xs, and each of which gets currency each turn that must be used in order to take actions in that domain (you have to have explore currency in order to open up a new tile, say). In order for the non-explore players to get explore currency, they have to trade some of their currency for it (hence, forex).

The problem with that as a game is that it would be hard (I would guess) to balance the relative power of each currency at different stages of the game. Forex ample, at the beginning of the game, everyone needs ExploreBucks, but by late-middle game maybe there are no more new places to explore and the value would crash. You might be able to finesse that by defining the costs of actions to make sure that each currency is worth something at different stages of the game.

Hmm. Maybe I do need to work this out in more detail. 🙂