Aaron Griffin I’ve talked extensively about Mutant: Year Zero in this collection. Maybe you weren’t following yet?
It’s pretty easy, kind of a rich-die-pool thing mated to stuff that looks and acts a leeeetle bit like PbtA (roleplaying is a conversation, these are the GM’s principles, here are skills that kind of look like moves but really they’re skills anyway, playbooks with exclusive options). MYZ has one small player-driven economy in it that I think works extremely well: if you miss a roll you can take the failure but not the bad symbols on the dice OR you can gamble, roll again, but if you miss again you’re stuck with all the bad symbols. Apparently there’s a different player-driven economy in Coriolis that has to do with prayer/supplication, because there’s this pseudoreligious undertone to the setting (gods are probably ascended super-races).
There’s this thing where you can cash in successes (6es) on “stunts,” which feels a lot like Edge of the Empire. I’m assuming that carries over.
It borrows a little from lots of places and IMO is fairly lightweight regardless.
MYZ is my current favorite easy-to-play system that actually uses dice. I’m a bigger fan of more challenging systems but this one gets so much right.