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The Indie Game Reading Club

Deep reads, analysis, and talk about small press roleplaying

  • Indie Game Reading Club

    Extra Extra: Shattered City Is A Needed Distraction

    September 30, 2020 - By Paul Beakley

    Something I’ve learned during the pandemic is that I use roleplaying as a distraction. Sure, yes, I’ve got a weird obsession with the metasocial meaning of rules structures. And I...

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  • Indie Game Reading Club

    The Cudgel and the Contract

    September 23, 2020 - By Paul Beakley

    One of the most interesting play-aesthetic gaps in gaming to me is the chasm between how players want to resolve in-game social conflicts. You can prefer natural, normal talking, or...

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  • Indie Game Reading Club

    Guest Column: Playing With History

    September 18, 2020 - By Paul Mitchener

    I’ve run an awful lot of history-themed RPGs and written a few. It’s an area I love gaming in, both taken straight, and mixed with a dose of fantastic elements....

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  • Indie Game Reading Club

    Deep Dive: Imp of the Perverse

    September 10, 2020 - By Paul Beakley

    We wrapped up a short run at Nathan Paoletta’s Imp of the Perverse this week. Strap on the air tanks and headlamps, we’re taking a deep dive. Quick Overview Imp...

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  • Indie Game Reading Club

    Conflict Resolution is Indie Gaming on Hard Mode

    September 3, 2020 - By Paul Beakley

    We started playing Nathan Paoletta’s Imp of the Perverse last week. It’s a funky, specific horror game that evokes Edgar Allan Poe vibes in 1830s-1850s Jacksonian America. Playing the first...

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