The Character Arc advancement system, one of the more notably post-trad mechanisms of this Invisible Sun game I’m running at home, has me thinking about flags. That is, the stuff...
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Inside You There Are Six Wolves
Movie critic Roger Ebert once famously said, “It’s not what a movie is about, it’s how it is about it.” The same thing applies to games. It’s why systems, among...
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Invisible Sun, Session 2: A Motivation Sandbox
We played our second session of Invisible Sun last night. It got me thinking about a whole stew of interconnected ideas: holding environment, buy-in, credibility, and incentives. If those things...
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Prep never survives contact with the players
This is one in a series I’ve been doing about Invisible Sun from Monte Cook Games. Click here to see everything I’ve written about the game up to now. Last...