Band of Blades: Room to Breathe

We had our first full session of Band of Blades last night. It turns out war really is hell. First up was our Commander deciding which mission to take on. I had generated three missions in response to the Commander player’s request for recon missions (recon generates a currency called Intel, super useful). The result… Continue reading Band of Blades: Room to Breathe

Band of Blades: Position/Effect Cheat Sheet

After starting our Band of Blades game last week, I realized I needed to get a better explanation of the game's core transaction into my players' hands. So I did up a cheat sheet, which is available here. Position-Effect Cheat Sheet v4Download (Updated to version 0.4 on 8/27/19, 1222 AZ time -- just a couple… Continue reading Band of Blades: Position/Effect Cheat Sheet

Band of Blades and Recompiling Code

My current favorite metaphor for learning game rules: it’s compiling code in my brain. We started a Band of Blades campaign this week, right? It’s a Forged in the Dark game, so it’s based on the same set of ideas as ­Blades in the Dark and Scum and Villainy. Since it’s my third FitD game… Continue reading Band of Blades and Recompiling Code

Four Short Reviews From The Nightstand

It's been a while since I just straight up reported on what I'm reading, so here are four short reviews from recent arrivals. They are listed in order of personal hype for the game, from low to high. Hack the Planet: Cyberpunk Forged in the Dark Hack the Planet arrived yesterday from Samjoko Publishing. I… Continue reading Four Short Reviews From The Nightstand