Actual Play: a|state (part 4 of 9)

This is part 4 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game.… Continue reading Actual Play: a|state (part 4 of 9)

Actual Play: a|state (part 2 of 9)

This is part 2 of 9. I'll post another every few days so you have time to catch up. If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game.… Continue reading Actual Play: a|state (part 2 of 9)

Actual Play: a|state (part 1 of 9)

I produce a lot of content almost every day at the Indie Game Reading Club Slack. This is a collection of my actual play reports from our big a|state campaign I ran earlier in the year. I've already written a deep dive of the game -- my favorite FitD based game so far in fact… Continue reading Actual Play: a|state (part 1 of 9)

Deep Dive: A|STATE

We’re deep into a campaign of Handiwork Games’ second edition of a|state here with no signs of stopping. I was just about to leave Forged in the Dark games behind but a|state convinced me to stick around awhile long. Let’s dig into how a|state redeemed FitD for me. a|state is available in PDF from DriveThruRPG… Continue reading Deep Dive: A|STATE

Hammers In The Night: FitD 101

I’ve been elbow-deep into Forged in the Dark games here for the past several months. I ran Court of Blades for the IGRC online convention in December, and now I’m several sessions into the excellent second edition of a|state from Handiwork Games. Right now I think it’s best in class on many fronts, the current… Continue reading Hammers In The Night: FitD 101