Whadday Know?

If there’s one moment in play in any tabletop game that I dread, it’s the moment a player asks “What do I know about…?” Doesn’t really matter what the topic is: ugh! I was reminded how much this sets my hackles off after a brief flirtation with The Nightmares Underneath recently. No surprise, given that… Continue reading Whadday Know?

A Few of My Favorite (Trindie) Things

I posted the 2014 edition of my ongoing “Best of the Twenty-Teens” series recently. In it, I called 2014 “The Year of the Trindie,” which got me thinking about what trindie even means. There’s quite a lot in that space as I conceive it: conventional (“trad”) power and resolution arrangements paired with unconventional (“indie” aka… Continue reading A Few of My Favorite (Trindie) Things

A Decade of Indie Roleplaying: 2017

Hello hello! It's another week of lockdown here at IGRC World Headquarters. I've been homeschooling my daughter, wife's working from home like most everyone I know. Oh and I finally subscribed to Zoom! So I'll be looking for opportunities to play online that fit with my full-time dad schedule. On to the series. Almost done.… Continue reading A Decade of Indie Roleplaying: 2017

A Decade of Indie Roleplaying: 2013

Another week, another year looking back at the 20-teens and what they brought to small press roleplaying. To recap the games I've focused on so far: 2010 was Apocalypse World, 2011 was Burning Wheel Gold, 2012 was Monsterhearts. All huge games. But 2013 brought one of my all-time favorites, which I continue to play today.… Continue reading A Decade of Indie Roleplaying: 2013

A Decade of Indie Roleplaying: 2011

I'm spending the next several weeks talking through my most important indie RPGs of the twenty-teens. Last week I posted about 2010. Onward! The Burning Wheel, Gold Edition The final and best edition of this ground-breaking fantasy game. The previous edition of Burning Wheel changed my roleplaying life, no joke. I've been writing about BW… Continue reading A Decade of Indie Roleplaying: 2011