Yo Dawg I Heard You Liked Make-Believe

Yo Dawg I Heard You Liked Make-Believe

You know what I miss on the Plus these days? Game talk.

I miss hearing about people’s games.

I miss hearing about problems they had and how they got over them.

I miss hearing about how a successful session felt.

I miss the drifts and weird little hacks and rationalizations therein. The maps and doodles and tables and whatever. Hell, I even miss the photos of supernerd tables tucked into a long flopsweaty session of whatever.

What became of the game talk? If I wandered into Plus for the first time today, I’d assume it just wasn’t happening. Then I guess I’d start looking in on the communities and cross my fingers. Is that where it ended up?

Maybe I’ve been missing out on specific individual folks I should be following. Who can you recommend? What collections, maybe, should I be following? Let’s share the wealth here.

Or it may be inevitable that every social platform eventually devolves into an open-air bazaar (thanks, capitalism! /marx). Surely I can’t be alone in noticing that.

Or the glow of sharing has worn off and there are now social media winners and losers. Man I can’t wait to cash in my FollowerBucks(tm) for that 3-day weekend at a bed and breakfast. It’s a very modest B&B. Actually it’s just being homeless urban camping for a couple days.

Now before someone goes all “be the change blah blah” on me, I’d like to point out that I have a modestly successful game-talk collection. I’m trying to be the change! But I can’t do all the game talk around here. Well maybe I can, but Plus will have to support the lifestyle to which I’ve become accustomed.

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0 thoughts on “Yo Dawg I Heard You Liked Make-Believe”

  1. I just don’t really know how to write about my game in a way that starts a conversation and is actually engaging people. I just feel like screaming into the void.

  2. (sub) (I am part of the problem because posting about actual play takes a lot of energy and doesn’t give much back to me, but I’ve always been like that)

  3. Hmm. I don’t feel like I see a dearth of gaming talk, but I’m not sure who I’m following that you wouldn’t already be following.

  4. You are my game talk. I saw this post and was excited to read more.

    I’m not sure if I’m posting less or not. I think I have been gaming less, which could lead to less posting.

  5. Keith Stetson I/we could very well be experiencing a broader demographic bubble type thing. Our particular cohort kind of aging out of the time for weekly campaigns and the bandwidth to talk about it.

  6. Part of it is definitely the fact that I’ve not had the gumption to get any of my own games going, so my only gaming right now is Pathfinder.

    However, that doesn’t mean I can’t be talking about it. Heck, maybe it’d help me have more of a positive outlook on it, since I can be a snob sometimes. Especially about RPGs.

    Also, I could get a game rolling.

  7. Taking a quick glance at who we have in common, and relying totally on my possibly wrong impressions of where I’m hearing gaming talk, I might consider adding (only not plussing them so I don’t obnoxiously ping them) Lizzie Stark and Brie Sheldon. Maybe also Anna Kreider, though I feel like I see more game industry talk on her feed than, like “here’s how my game went.” Maybe Mo Jave, once she’s out of editing heck on War Birds as well?

    ETA: Sorry if you already follow any of those folks! Like I said, quick glance.

  8. I follow Mo (who I have to assume is posting to a circle I’m not part of, I has a sad but she must have her reasons) and Anna but not Lizzie nor Brie. EDIT: WAIT A MINUTE. I do follow them. And it doesn’t look like they’ve blocked me. Again I assume there are private circle things happening.

    EDIT and of course I follow John but he’s a busy guy.

  9. Huh. I don’t think they were showing up on the “in common with you” list on your profile! Sorry for the irrelevant suggestions. I’m not sure about Mo’s circles, but I know she hasn’t been posting gaming stuff even that I can see that recently.

  10. Daniel Levine I guess I’m reassured. Sometimes I get insecure about that stuff. I thought my super-terrible shit was behind me! But maybe not.

  11. I’ll be back when Ara is back. 🙂

    Also, though, what Nathan said.

    But really, most of my thoughts are design kinds of thoughts that I just keep in my own design journal, rather than actual play sort of thoughts. Granted, there is overlap there!

  12. I used to post long detailed APs on Story Games and RPG-net and rarely got much back. Definitely the least buzz-y kind of post you can make. I used to do it anyway because I enjoy(ed) it, but I have less time now.

    When I do that now, it’s usually on the specific RPG community the AP is tied to. I’ll try to remember to add those to my “geek circle” too.

    I haven’t gotten around to figuring out Collections.

    I really enjoy the AP stuff you and Rachel E.S. Walton and Judd Karlman and several others do.

  13. My experience is that the things I try to talk about don’t seem to get much response or interaction, and the things in my feed that I see getting response or interaction are mostly things I’m not interested in, e.g. cheerleading for things that are already popular.

  14. Matthew Gagan I think if buzz is your KPI, you need to make challenging assertions, you know? Stuff that folks can push back on. That’s dicey as heck in nerd media but especially so in gaming talk, I think. The tribes are impolite and well armed.

    Maybe I can talk more about this in a “how to talk about your game” post. Is there some interest in that?

  15. I find that writing about game sessions feels really dreary when compared to the thing I’m writing about. So it’s like thinking about an awesome thing while doing a less-awesome one. I would rather plan the next awesome thing.

    So I do that, and call it game design.

  16. Levi Kornelsen I guess I should be super clear here that when I say “game talk” I don’t exclusively mean “talk about your game session.” Although, yeah, that happens to be in this thread a lot.

    I also feel like I don’t see much game design talk, actually, either “professional” or folks just working out solutions for themselves.

    Not everyone is a professional designer.

    As a follow-up: do you find reading about game sessions really dreary? Universally? Honest feedback time here: same with my posts? Because I’m trying something a little different than blow-by-blow AARs here, and I think that’s the secret sauce.

  17. Your posts are some of the best content I read on G+. It helps that many of the games you’re playing (like One Ring and Mutant) are super up my alley.

  18. Okay, okay! I’ve been sitting on an AP-like post I should get to. But more generally, I think this waning is just seeing the downside of a transient high-density patch. The stars align and a hundred people are all taking games, but their lives are all on different rhythms, so two years later, many have moved on to other things. Others may be joining, too, but the hot spot might be somewhere else (in comments on some other luminary’s posts, in a community, in another network entirely), so we’ve got to keep looking around, making connections with folks whose cyclical interest happens to be on the upswing.

  19. My feed is almost all game talk. There are some people that like to air their political laundry in public posts, but I just unfollow them.

    The Dungeon World and Burning Wheel communities have good game talk, just looking back a bit

  20. Michael Prescott You’re one of my three favorite people to read in here re gaming stuff, btw. You’re being the change!

    I agree that the critical mass has probably (hopefully) moved, hence my comment to Keith Stetson about the aging cohort as well as my request for must-follow folks.

  21. Paul: To me? Your posts about play are actually readable and interesting enough that I’ll pause rather than just scroll right on by, which is rare. Reading most AP posts (again specifically to me) feels like trying to swim through jello to get to the interesting stuff, so I mostly don’t bother.

    I am likely not highly representative of anything, of course.

  22. Levi Kornelsen no, I think that’s legit. And honestly I feel the same way. Straight AP isn’t that engaging to me, but I love the stuff that comes along with it: the personal insights, the procedural discoveries, the problems and solutions. But yeah, too much blow-by-blow invokes deep “tell me about your character” blahs.

    The introspection is really what I’d love to see more of. Perfect posts are where the solution has been extracted from play experience and talked about on its own. Michael Prescott does that as well, hence his placement in my top-three list.

  23. I’ve been trying to post my insights (such as they are) for my BW games 1 or 2 times per week for about 6 weeks now.

    Having said that, I just link to the BW forum where I do the actual post.

    Would you rather I post here, so as to facilitate feedback?

    I dunno if what I post is boring to people… I get little feedback on it, but I’d love to spark some conversation too.

    I love Paul Beakley ‘s game reports and consume those avidly.

    I’d love to read a ‘how to post’ post on the subject, Paul, so knock yourself out.

    Any feedback on my posting, good or bad, is always appreciated.

  24. Adam Blinkinsop yeah, I like those posts! But it takes up an entirely different zip code in my brain (maybe because I don’t personally have (m)any boardgame design aspirations).

    Eloy Cintron yeah man, I know they’re in the BW community. And it’s one of the very very few gaming communities I haven’t unfollowed. I read them! They’re good!

  25. Adam Blinkinsop No, it doesn’t count! Get back to your microphone, call Sage and get Another Question back in play! (I kid, I kid… but… not really. I love your podcast. 😀 )

    EDITED to add: Pretty please. With cherry on top…

  26. I just haven’t been playing RPGs lately. What I have been playing (video games) I have to keep myself from posting about nonstop. I worry that I’m going to drive people crazy if I post about them as much as I want to.

  27. I find the vast majority of AP-ish posts unreadable, like the synopses of movies I haven’t seen or books I haven’t read. I think the meme “AP is the way to talk about games” is one of the things that works against good game talk.

  28. Dan Maruschak hm. Well. Do you want to talk about the lack of engagement with your threads? This is totally not a calling out! And I agree that poorly written and unengaging AP doesn’t do anyone any favors. Poorly written and unegaging content in general isn’t doing anyone any favors.

    But if you want actual actionable feedback, I can do that for you.

  29. I’m not sure what your beef with communities is, but I see a ton of gaming stuff from communities. Granted, most go dark after awhile. But there’s always others.

  30. My RPG posts, in rough order of how much interaction they get:

    * Polls: This is a cheat, because throw up a halfway decent poll about almost anything and you’ll be getting notifications for days. (Literally, asking people !? or ?! lasted for a long time.)

    * Saying something good about a game.

    * Posting about a personal success of mine—at any level—in the RPG world

    * Opinions about RPG tribes, systems, or people in the community.

    * Critiques / praising of certain rules, trends, or games

    * APs: Usually long well-made, but generate very little interaction. Probably because they’re long. When I do AP snippets those go better. When I manage to summarize a game with a pithy quote or description that’s super-brief, that’s when it goes really great. Sometimes, if brief enough, these are the most-interacted-on.

    Note: The right photo can increase the interaction on any of these.

    Anyway, of those the only ones that usually aren’t worth it are the APs (or the things that turn into flames).

    I hope this is useful and not just self-absorbed gassing-on.

  31. But that’s a big part of the reason I get rather pissed at the “Turn off +1 Sharing!” crowd. Seeing stuff other people have plussed is how I found most of the communities I follow.

    To the extent G+ really is becoming a ghost town, I blame the success of the “turn it off” crowd who are more concerned with creating safe bubbles than with building networks.

  32. Ralph Mazza oh god I hate them so much.

    Getting spammed in the The One Ring community by some d-bag who can’t read the fuckin’ rules pushed me over the edge. Like six posts in 20 minutes asking questions that are clearly answered in the text. I suppose I could just block that guy. I grow tired of blocking people.

    The MYZ forum? Full of Fallout 4 hacks and mods.

    The PbtA forum, oh jfc don’t get me started.

    The storygames forum? It should be renamed the Kickstarter Mutual Admiration Society.

    I may not be especially objective on this count.

    EDIT: But please tell me where the best communities are. Where are you reading the good stuff?

  33. Ralph Mazza obviously 100% agreed on sharing your +1s.

    You would not believe the shit-storm of second-order comments that particular crusade generated. The technically incorrect ones — that is, total misunderstanding of how Plus sharing works — were vexing but so very heartfelt. Completely unwinnable, undiscussable third rail shit.

  34. I will have to post my gameplay experience with Traveller 5th ed (ULTIMATE Edition). It’s around 700-800 pages. And a mess. A complete and utter mess. Good for stopping bullets (unless you have the pdf) but for little else.

  35. Bret Gillan – I have to keep myself from posting about nonstop. I worry that I’m going to drive people crazy if I post about them as much as I want to.

    Use a Collection! They’re easy for people to unfollow. If you’re especially shy about spamming people (like I am with my “Rob Radio” Collection*), make it opt-in rather than opt-out.

    * https://plus.google.com/u/0/collection/Y4dQr

  36. I’m in the anti-+1-share crowd largely because at least one person I follow likes to +1 things in a gun-porn community, and I just can’t take it.

    Call it making a bubble if you will. I don’t need to be surprise-triggered.

  37. I used to +1 share and be like, “Fuck the whiners,” but apparently I wound up spoiling a friend on some The Force Awakens some so I turned it off then.

  38. Dan: I find your RPG posts dense, and difficult to unpack. And I find that I get frustrated when I try to discuss them with you. So that’s why I don’t interact on them.

    (I hope that’s not overly harsh; I don’t say that from a position of hate. I may just be too ignorant / dumb to follow you, sincerely! I am trying to honor your request for openness. If I have been an asshole, please forgive me.)

  39. Robert Bohl spoiler whining is the very whiniest whining. But that’s a different topic.

    Stephanie Bryant that’s a tough one and obviously does not fall into my category of technical misunderstandings. It would be seriously great if communities/collections could be blocked.

  40. Paul Beakley​​ the G+ TableTop Roleplaying community is pretty active. Couple dozen posts a day, maybe 1/4 of those worth scanning. It has the disadvantage of having Kasifuck Jagoffski as a regular contributor but he’s easy to block or scroll past.

    13th Age has a pretty active community; couple/three posts a day.

    Beyond the Wall and Cortex+ are usually good for a handful a week.

  41. Dan Maruschak I think my thoughts can be generally compressed down to not really feeling engaged by your approach. It feels like you’re holding court, dispensing justice, dropping truth bombs and not, you know, asking questions or really engaging with anyone’s ideas but your own. It may be that the things that concern you don’t concern me, but I think they do tbqh.

    The characterization you used above, something about cheerleading for popular games? That’s intensely judgemental and negative, dude. Every word of it. “Cheerleading” is pejorative and “popular” is dismissive.

    If you find the only way you can engage with game talk is some variation on “this is why I hate this,” you may not get a lot of participation.

  42. Paul Beakley yeah but your collection is for your game talk. I thought you were asking about other people’s game talk.

    If you want a way to bring other people’s game talk to you, you could try the sort of thing Judd Karlman does with his Physical Culture Circle and post a “how was your week?” regular post to get people talking.

  43. Aaron Griffin I’d probably go with a carefully curated and moderated community in that case. But I’ve put my time in on the Moderating Wheel of Pain and I don’t really plan on going back.

  44. Paul Beakley You could make a community here that people have to request to join (like the Primetime Adventures community)…

    I’m just spitballing. Not sure if this is even a route you’d want to go. I’m definitely interested though, because I don’t seem to have a place for my general game talk to go (specific game talk can do in the specific communities)

  45. My Game of Thrones community is amazing. I only let in people who I know and trust not to be douchehats. The weekly release schedule and the cyclical nature really give it energy. (Not sure how useful that will be for an RPG one but a data point for you, Paul.)

  46. Honestly, I’ve sunk a ton of time into my own games, and I miss engaging with the larger community. Excited to change that going forward. My reviews page needs more paragraph reviews!

  47. I don’t post that much because I’m not gaming that much. I’m trying to change that, but not caring about most games doesn’t help that.

    I’m going to try to game more, post more, and interact with people more. I love following Paul and most of the rest on this thread and I don’t want to lose that!

  48. Paul Beakley ‘If you find the only way you can engage with game talk is some variation on “this is why I hate this,” you may not get a lot of participation.ï»ż’

    Yeah, sure, but there’s a chicken-and-egg thing there, because if the kind of content I’m interested in in the game-o-sphere is barely happening then I can’t engage with it positively. I think I’d be able to be a lot more mellow if there was more stuff going on that I could engage with rather than feel alienated from (there’s always the possibility that this is self-serving self-deception, but I think I can be positive about the things I’m positive about, e.g. I think I recently had good things to say about a Soth AP podcast I listened to, as well as an unconventional design contest on RPGGeek that piqued my interest, off the top of my head).

  49. Can someone remind me tomorrow to write about some of the Failure Conditiosn I gave out in our Burning Wheel game last session?

    I felt like some of them were super harsh and I would like to talk about if I went to far or i that was actualyl the exact thing to do.

  50. What the actual fuck? 11 pluses and counting on Bret’s call for me to podcast?

    I’m still smarting from Adam D’s characterization of my voice on Tabletop Superhighway. 🙁

  51. As a follow-up: do you find reading about game sessions really dreary?

    I do, t least when they are “Here’s what happened”. I prefer (and try to emulate) what you do Paul, which is more of a breakdown of how things happened and what they says about the game and the people playing it. There are tons of AP reports in the BW and TOR communities, and I haven’t been able to bring myself to read any of them.

  52. I generally just post highlights, like one cool scene for each character. I’ve written too many in depth posts that got no response.

    Know what’s funny? A lot of my Deep Thoughts posts come out of being in really frustrating games, and I haven’t been in one of those in a a very long time.

  53. Paul Beakley Oh, man, I had completely forgotten about that. I’m sorry! All I meant was that I thought you’d have a huge booming, microphone-shattering roar, and instead you have, like, a normal-person voice.

  54. Paul Beakley “I wrote more than that.” I know. I didn’t have anything to say specifically in response to the other stuff. Like the “holding court, dispensing justice, dropping truth bombs and not, you know, asking questions or really engaging with anyone’s ideas but your own” stuff: OK, I can see why you’d say that, but I’m not really sure how I can do anything “actionable” with that observation, or figure out how to have a conversation about it.

  55. And for the record, I have much less time for games than I used to, and rarely get to play, hence I don’t post much RPG stuff beyond idle questions.

  56. Oh, an insight! When I enjoy a game, I don’t feel like I need to post about it, because I already got what I want out of it. What, do I need some +1s? When I don’t enjoy a game, I don’t want to post about it because what, I’m just gonna slam a game on the internet? Nobody needs that. Questions about a game? I google it or contact the designer.

    There’s a middlish ground where I want to spread the word of a game I enjoy + I remember the events of play well enough to feel confident summarizing them. That’s happened…twice in the last year? And those posts generally get a couple reshares and thats it. Shouting into the void.

  57. I really should post more but a lot of the stuff that comes out of our RPG sessions feels like the kinds of things that are only of interest if you were there.

  58. Dan Maruschak You really need more question marks. Question marks are the creative restraint of conversation. I read everything you write, but I never see a place to enter.

  59. Dan Maruschak don’t hold court. Don’t dispense justice.

    Specifically, here, your dismissal of games or topics based on “popularity” seems like a dead end for a couple reasons. One, unpopular topics have no audience (by definition). Two, we’re talking about a fundamentally unpopular range of topics. It’s not like you’re trying to compete with other thinkers about the NFL or whatever.

    Dismissing the world as it is because you find it uninteresting strikes me as a recipe for unhappiness, if your actual goal is to engage with human beings. I can’t speculate about what your goals are! I’m not you.

    If your goals include advocating for unpopular points of view, you need to think about the value proposition to your audience: what do they stand to gain by having their mind changed? Make it about them, not about you.

  60. Nathan Paoletta That’s curious. I post to spread my love and enthusiasm of a game I like… you know, I liked it, maybe you’ll like it too if you read this… I love learning about new games, and I love reading about people who had good experiences with games. I even like reading when people had bad experiences, if they explain that in an interesting way.

    Like you, I don’t like to post about games I don’t like, though I try to offer an explanation as to why I didn’t like it (and it’s usually on my end. Not the designer’s fault.)

    Then again, criticism (good or bad) from a non-industry, non-designer, just plain joe on the street like me carries little weight. You’re on a different position.

  61. Chris Groff To that end, my favorite stuff is the feelings and decision-making processes of the participants. The ice castle of wossname and the huge fight we all had.. that’s much less interesting.

  62. Agreed, especially when those processes come from the mechanics and not the situation. In D&D kicking down the door and taking names is often a common choice in both setting/genre but also well supported by the mechanics. In WFRP you are still likely to kick down the door but may spend 30 mins debating it first. In Call of Cthulhu you may start to question if the door is even there and if so are you kicking it down or is it falling down to lure you in.

  63. My AP posts are more for me than anyone following me. More like journaling. I like to throw in a few system comments at the end of the wall of text to see if anyone is actually paying attention.

  64. Oh, and I’ve grown to dislike most game theory discussion. I do like discussion on practical application, even for games I’m unlikely to play, like your One Ring posts.

  65. Dan Maruschak​​ heres my thoughts on your posting…informed in part by having had similar difficulties myself, so I recognize (or at least think I do) some of the issues.

    You think alot. Alot. Long and hard and deeply about topics. Then you post about those thoughts. When someone tries to engage your posts, however, often they raise a point or have a contribution that you’ve already thought about. In fact, you had that same thought six months ago, and wrestled with it, and poked at it, and thought deeply about it…and have already come to your own conclusions about why you don’t think it would work, or how it doesn’t apply, or how it won’t get you where you want to be. So shortly after someone posts their thought…you come back with your answer.

    Seems reasonable. Except from the outside it seems like you’re playing king of the mountain…having pontificated a thesis you now stand firm and swat away every comment that people try to make. Particularly comments where they’re trying to be helpful and help you find a solution…but you’ve already considered those things and so they don’t help you, and so you swat them away…but to readers…it just looks like you’re stubbornly digging in your heels and refusing to engage in actual dialog…

    …because, if you’re like me, you’ve already had that dialog…with yourself…six months ago…and damn if it doesn’t get exhausting having to keep having it over and over again.

    So perhaps a solution is to either clearly mark the pathways that are still open for dialog that you haven’t already exhausted for yourself. Or to start posting earlier in the “still pondering” stages when people’s comments and suggestions won’t be rehashing what you’ve already hashed out.


  66. I know some people say they prefer to hear about decision making processes or conversations of people at the table, but my memory is bad so unless I’m taking notes I usually don’t remember them. My favorite thing that I love to highlight is when people do things that surprise me. Being surprised is quite possibly my favorite feeling. So when the players do something I didn’t anticipate or see something that I missed and push the game in a totally different direction, that’s what makes the game for me. But I think from the outside it’s just not as interesting? But all I can do is talk about what I’m excited about and what I can actually manage to remember.

  67. Ralph Mazza I’m not sure it’s exactly like that, but close enough that it’s a pretty valid observation. (I think I also have an issue where trying to start a conversation causes me a lot of anxiety, so the posts that get past my internal censors are usually done in a weird emotional state — either I’m over-invested in hoping they’ll “work” for an original topic because I’ve had to build up the momentum to actually post or else I’m sufficiently agitated about the topic that keeping silent stresses me out.).

  68. Dan Maruschak, do you ever post your thoughts on games as you’re thinking them? In other words, just type the first things that come to your mind and hit post as soon as you can?

  69. Jesse Coombs No, almost never. From my POV, everything runs through a gauntlet of potential criticism first (e.g. “Will this piss off ‘don’t be negative’ people?” “Is this likely to follow the pattern of some long-recurring internet argument?” “Is this going to expose me to any guilt-by-association political feuds?” “Should I hold off and post this at a different time of day when it might get more visibility?” “Have I said something similar before and this will seem repetitive?” “Would I find this boring, and therefore would be a hypocrite to expect that someone else would be interested?” “Will people get the joke I want to make?” “If I have to belabor my joke so much that people will recognize it as a joke have I wrung all the humor out of it?”), which usually takes time to resolve.

  70. Dan Maruschak that sounds incredibly crippling, wow.

    This might be a good place to move this conversation to another thread. Cool?

  71. I sadly don’t roleplay any more, but have been playing board games so much that I barely have time to post about them. I also fill most of my in depth board game discussion needs on BoardGameGeek.

    I’d love to be all excited about an RPG again.

  72. Paul Beakley Smarting from the TTSH podcast episode? Pfft. You were fantastic!

    I was thinking, if you really wanted to do a podcast, I could be your “Wait. Do you mean it’s like this?” and “That sounds cumbersome. Unpack that for me” interlocutor. (Sadly, I haven’t been playing much, so it’d give you someone with whom to interact, bounce things off and expand on ideas so you aren’t chatting into the void but aren’t exactly sharing space in a co-host way. Andy Richter to your Conan is what I’m saying.)

    You know you want to ‘cast, brah. You know this in your dark and devious heart.

  73. Adam Blinkinsop I actually was thinking through how to do a call in segment. Because honestly, between The Gauntlet, Indie+ and TTSH edit AND Theory from the Closet it seems like really good guest spots in small press gaming are covered. And I cannot imagine anyone really wanting to listen to me just…riffing or whatever for 20 minutes.

    I’ve been thinking about this, honest! And the fact of the matter is, it’s my thread conversations that work. I think we’ve mostly got the morning zoo effect in check, the folks most likely to derail or take challenging positions personally have fallen by the wayside, and I’ve developed some skill in good prompting.

    I’m not sure any of this translates to podcast, you know? Maybe, possibly something like Bill Maher’s format (setting aside political objections to his content), where he presents something provocative and then lets his guests duke it out? I guess I’d need to experiment.

  74. Paul Beakley There are programs for Windows and OS X that will grab the audio from a hangouts, or Skype, or whatever.

    Zencastr might work if you wanted a more formal show with fixed guests. I’m happy to be a sounding board, if needed.

  75. And TFTC! Shoot, sorry Clyde Rhoer​. You were off the air a while, forgot you were back in the saddle.

    Honestly I’m happy being a guest anywhere, any time. Think of me as your gaming Ann Coulter Al Franken.

  76. Clyde Rhoer I was listing all the reasons why the world probably doesn’t need another gaming podcast. Yours is a strong argument it doesn’t!

  77. Ha! That’s flattering and bullshit. There is nothing in our space like you describe above. I know as I’ve been thinking about it for years and toyed with the idea when I did that episode with Vincent Baker via that Talk Shoe site that is defunct now. I’m also sure there are lots of good guests. Especially if you were to look to the western U.S, or to the neuveau Larps.

  78. Paul Beakley As a follow-up: do you find reading about game sessions really dreary? Universally? Honest feedback time here: same with my posts? Because I’m trying something a little different than blow-by-blow AARs here, and I think that’s the secret sauce.

    I think a way in which your posts stand out to me is that while I have not played and will likely not play the majority of games you post about, I can still appreciate some of what you are communicating about the game. Take your posts on The One Ring for example. While I have mentioned that to my gaming group as something for us to try, there’s not a lot of interest within my group. But I am still interested, and I think how you unpack the game and tie sessions is super-interesting. I don’t have much to add, of course, because I’ve never played or run the game, but I do enjoy reading about it. And it all goes to this region of my brain that I store ideas about GMing and what makes a game interesting.

    So, in a nutshell: yes, while hearing about the crazy/creative/funny things that come up in the average AP post is fun, a slightly more zoomed-out perspective is a plus.

  79. Paul Beakley  “would a post about this topic be of interest? I’ve definitely got Opinions about it.”

    Yes, lots of interest, i’d be keen to learn about your approach to writing engaging, conversation sparking posts. With the stretch goal being, how to participate in them.

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