Wrath of the Autarch is now available on drivethru and rpgnow! If you like kingdom building games, give it a look!…

Wrath of the Autarch is now available on drivethru and rpgnow! If you like kingdom building games, give it a look! It’s my tabletop answer to video games like Civilization and Crusader Kings.

It features: troupe based play, asymmetric conflict between the Autarch player and the Stronghold players, mini-games for diplomacy, infiltration, skirmish, and warfare, as well as systems to trade resources and, of course, build your kingdom!

This has a super team behind it: editing by Amanda Valentine​, layout by Nathan Paoletta​, and art by Doug Kovacs​, Alyssa Maynard​, Eric Quigley​, Jonny Gray​, and John W. Sheldon​!

http://drivethrurpg.com/product/191025/Wrath-of-the-Autarch

http://drivethrurpg.com/product/191025/Wrath-of-the-Autarch

Liked it? Take a second to support The Indie Game Reading Club on Patreon!

0 thoughts on “Wrath of the Autarch is now available on drivethru and rpgnow! If you like kingdom building games, give it a look!…”

  1. So right as soon as I was done reading the intro, the very next place I went was the worksheets and shit starting on page 211. I learn a lot about how a game works from that stuff, you know?

    HOLY WOW.

    Elaborate, deep, rich. Dude I had no idea you had something like this in you. Deep respect. This goes to the top of the play pile.

  2. Hah! I was being a little snarky with that Magic Realm reference. I don’t think many people will catch that.

    And thanks! That’s nice of you to say! I definitely targeted a specific experience. I think it’s going to be hit-or-miss with people, but early reports are super positive from the people who like this sort of thing.

    If you do play, the physical deck is so much better than dice. If you end up wanting to play prior to the print edition, message me your address. I can just mail you the deck. I’ve got a whole case of them gathering dust in my closet.

  3. There’s also an app now. It wouldn’t be as nice as the physical cards aesthetically, but it would work well for some parts of the game (like setting up challenge scenes).

  4. Scott Acker I’m about halfway through my initial skim, and it feels like a strong Autarch/facilitator player could smooth out the learning curve. I’d uh…not want to learn the ins and outs of this at a table full of strangers.

    Phil Lewis how many seasons do you think 4 players could get through in 4 hours? Setup to cleanup?

  5. Hmm. Four players like Autarch + 3 Stronghold players? That would move pretty quickly when everyone knows what’s going on. You could do two seasons in four hours.

    Early on, though, there’s a decent learning curve. You’re right that a strong Autarch player can help keep things moving. But my con scenarios take the entire four hours (albeit usually with five players) to showcase the whole thing.

    Also, some of the mini-games (diplomacy, skirmish) are much shorter than others (infiltration, warfare).

Leave a Reply