Also, I feel like this can happen in Microscope or other games where you already know what the ultimate outcome is, because the scene can then play against that outcome in interesting ways, with fate hanging over everything. Like, if we know some general is going to go on to become an awful tyrant, we can have a scene where he talks about the high ideals and democratic values that he plans to enact in the kingdom. And there’s all this subtext because we know that’s not what will happen.