I’ve noticed a little bit of the Oly influence here in Seattle, which makes sense.

We played Fall of Magic in Oakland pretty tight, about 2 and a half hours. We got to the end through the underground (other side of the map). Not sure if that was a short-cut or the longer route though.

Everyone at the table had story game chops and were aware of time, pacing, and spotlight; so much so that I could feel the pace being pulled along a bit abruptly in certain scenes (I was doing it too.)

I love a 2 hour game, but I find myself thinking and designing towards more meditative, and even granular spaces.