Okay so to my mind this is a very rough outline of what I’m thinking about: an rpg that is not intended to “tell stories like X,” that does not rely on genre shorthand to frame situation or tension or resolution, and if I’m right about that speculation a few posts back, builds an emotional rather than a narrative experience.
So: exploring the shifting perspectives of colonists being sent to a new planet, perhaps. Oh! Or one idea I’ve been messing with is about how one transitions from mainstream civilian life into a psychic frame where violence is acceptable, and what internal consequences that may carry.
I’m the first to acknowledge this sort of play probably won’t move SKUs. It is probably not “entertaining” in the traditional escapism sense. But is there an audience? Dunno.
Procedurally I don’t know how to get at that play. I’m glad that wasn’t part of your challenge!