Kinda want to have a “hole in the ground” scenario that starts with a disposition roll based on Dungeoneer skill/Health—then that’s the amount of turns the players have until a rival adventuring group makes it to the treasure deep inside.
Kinda want to have a “hole in the ground” scenario that starts with a disposition roll based on Dungeoneer skill/Health—then that’s the amount of turns the players have until a rival adventuring group makes it to the treasure deep inside.