You know the perennial conversation about “How do we get more people into the hobby?” Back in the 70s it was open games that did it. Colleges had game clubs that kids could just show up to with their characters and play. Or if you knew there was a regular game at Berkeley or wherever, it was just part of the culture that they’d likely let you play if you were going to be in town. Then the culture changed from open games to closed games by the early 80s. You can’t hope to create a story like the inspiring fantasy epics with a constantly fluctuating cast of characters. It was thinking about this that made me want and design The Clay That Woke so campaign play with drop-ins was possible.