Oh, yeah, coming back to an episodic board game where the game itself locks down your fictional position is much more straightforward. Coming back to an RPG with GM notes scribbled across an R map, a dozen note cards, and a prep sheet; players who only take notes if they like to, and only to the detail they want; all sorts of intangibles that emerged during play and maybe didn’t even get written down. Trying to come back to that after more than a week is a nightmare, unless you’re not too concerned with precision.