It doesn’t have to be a perfect model, Devin Binger. I just would love to see something that’s closer to approximating the interesting and unpredictable wrinkles of actual human interaction than “can I make them do what I want?”/”how much do I need to pay my hirelings?”/”I’m super attractive so that means people will like me.” All of which grosses me out.
I’ll be the first to acknowledge that this sort of unpredictability may not be “fun” for a large percentage of the roleplaying audience, especially if they’re deriving a lot of pleasure from the control and safety of traditional game rules.