Paul Beakley
So I’ve seen parenthood, travel (in several different ways), empathy, and personal, political, romantic, and entrepreneurial charisma — and celebrity — dealt with well, intentionally, and head on in multiple games.
All of which were tight little LARPs, with characters created by the writing team to highlight those issues.
And Nap Time was a fabulous game of being kindergarteners, played Sunday morning of Intercon after two late late nights of gaming.
I can go into detail on all of those things, but the general thread is that these are complex, messy, and very personal things, and they’re far easier to reach with immersive storytelling than cerebral or representational mechanics.
Unless you’re Larping at MIT, in which case you probably need both.