Charisma isn’t emotional intelligence, though. That’s empathy. Like, Donald Trump and Sherlock Holmes have charisma, but they also behave like a sociopaths. (God, Paul, stop being wrong about games.)

And empathy is my addition. Empathy is usually a skill that is either a lie detector or a clue dispenser.

What kirin robinson said though. What is the purpose of these things in games? To create an honest and authentic portrayal, or as instruments that push fiction forward? Why can’t they be both sometimes? And why can they not be both other times?