Oh yeah, violence for sure.
For me that sort of falls under a bigger umbrella of how people change under all sorts of circumstances, including the travel thing. And come to think of it, the charisma thing.
We almost certainly all game with some eye toward the pleasure/comfort/safety of control. Work an economy to get what you want. Direct the fiction to get what you want. Hold your character at arm’s length to make them act how you want.
I know the emotional traits rules in King Arthur Pendragon were a serious source of friction here for those reasons. And the turn them on rules in Monsterhearts tend to be love/hate deals as well.