No worries, It’s a pretty weird PbtA game, indicative of my own thoughts regarding the genre and how I like to play. In some ways, it asks a lot more of folks; at the very least to come at it from a different way than others. The table experience through line is the questions posed instead of the constant results from narrow frameworks in other games. A lot about The Veil is intentionally interpretive. It’s weird, and has more narrow appeal because of it, but it fulfills the design goals I was going for. People who rely on the mechanics to do all the heavy lifting are gonna hate it though. Adam Koebel, for instance, would definitely not like it.

It’s also a scaffold for a larger narrative framework on a meta level through three books. Not gonna be for everyone, depending on what they want from the mechanics and a game and that’s cooool with me. Glad ya’ll are giving it a go to see if it’s for you or not, though! Always sweet hearing people talk about it and play it.