Aaron Griffin okay.

I think it comes down to the relationship map questions again. Their function in this game is to juice the opening Obligation economy. Everyone owes and is owed. But they don’t really create relationships per se. “I confided in you about my disease” or “I saved you when you were in trouble.” Those kinds of questions prompted more interrogation but I didn’t feel like they left those two characters with a lasting bond. Or an unresolved situation.

The game drives the MC toward settling on one Big Question, which is definitionally the plot, yeah? Because the Big Question you’re supposed to come up with is philosophical — is the Earth worth saving? would be suitable, and it was my first go-to after the first session, for example.

The players have to do a lot of heavy lifting to really get involved in each other’s lives. I think our r-map got us most of the way there but not because the game provided any tools to make that happen. I happen to be very good at that aspect of these games, is all.