Yeah, a lot of board games need to constrain or warp the narrative space in some places to make the game work as a whole. I think that speaks to the presence of the players, who are metatextually involved in the story. While they make decisions for the characters, they also are aware of the mechanical framework surrounding the game, and can use that for decision-making. It’s a sort of simultaneous existence, you are both representing your character and not representing your character.