Cons I don’t sweat too much. I’m not a master GM but the only really terrible games I’ve run have been out of my control (the most memorable being a “couldn’t take a hint if I wrapped it around a brick and bounced it off his head” player in one Final Girl game) and cons have more wild cards than I can possibly account for. Having The Perfect Game at a con is doing some complex chemistry and none of your ingredients are labelled.

Home games, on the other hand, I can talk myself into cancelling because “everyone is having a terrible time” while they’re all screaming in my ears that they’re having fun. The few times I’ve actually gotten feedback on things to change, I try to make it the focus of my next campaign to work on, and that’s about it. The criticisms my own brain lobs at my campaigns are too insubstantial to work on constructively.