I…design games to develop the skills I want to get good at. I used to play inwardly focused characters that were interesting to me, but not to other players. The Intimacy, Desperation, and Sincerity mechanics in My Life with Master were for getting me beyond that pattern. Bacchanal is training to get good at telling stories with certain difficult content. The Clay That Woke is about getting good at hooking players with created setting and situations after wishing during playtesting Acts of Evil that I was consistently better at it.