Eloy Cintron I wouldn’t mind if they just let things fail, you know? Then at least new and interesting problems might crop up. But Traits are very, very flexible and easy to invoke when you don’t want to spend Hope, don’t need extraordinary success, and/or don’t need advancement points. When all three of those are in place, there’s literally no reason at all to roll if you can make a Trait do the work.

I’m assuming this is entirely by design. I’m not sure what the design is trying to accomplish! I would have preferred a system in which the Hope/Trait decision wasn’t so easy. Right now it’s really easy to just opt out of the gamble, therefore shutting down the reward cycle.