Ara Kooser Okay so recap my replies from the other thread:

1) Looks like RAW to me. I’m not seeing any major change to what you’re describing.

2) Totally understand that 1 Encounter = 1 Intent.

3) You mentioned that your players actually do fail their Encounter tests, which makes Tolerance matter. I cannot say I’ve ever seen my players fail an Encounter test (and if they do, they typically spend Hope). I suppose if two things were true — if Tolerance is secret (I’ve been lazy about it during our learn-to-play phase) and if the encounter is actually a failure should Tolerance be exceeded — then this might be more interesting. Now it’s a press-your-luck game, and I can get behind that.

What continues to be dissatisfying to me in Encounters:

* The target is always TN14, I think, barring a fiat-y adjustment by the GM for in-fiction reasons. Which I’m not opposed to BUT this is the kind of heavy lifting I don’t love to do in a game without guidelines.

* The NPCs don’t seem to ever roll in an Encounter. Every time I say it I think that’ can’t be right.

* The direction of the Encounter, as written, is always toward ever-greater success. Because it looks like the NPCs never roll, it’s really a test of just how well you succeed, which to me is uninteresting.

* As written, Tolerance doesn’t mean the encounter failed. It just means you can’t propose any further tasks. 

Oh wait, there’s also a sentence that basically says “or it means whatever the GM wants.” Oh FFS.

Encounters suck, man. Just writing about them pisses me off now. I gotta fix this.