I’m rapt. I don’t have this game, and the system terminology’s going over my head, but it sounds fascinating.

So.. any complex system can be an entertaining Rube Goldberg machine in its own right. Deciphering what it’s trying to do, the designer’s intent, figuring out what you want to get out of it and how, etc. If I read you right, some of your enjoyment is from this sort of thing. Apart from that, are you finding there are tools in the system that you’d be sad to leave behind in moving to other games, perhaps because they’re producing experiences your group might not have had otherwise?