I think it’s “moves as tools” I’m trying to take a half step away from in MotW. Moves as tools feels fine to me for the Playbook-specific Moves the players choose, but less so for the standard Hunter Moves, which feel like they ought to come out of the conversation.
(I feel a bit out of my depth here to be honest. My recent games of MotW and being a player in a few sessions of Uncharted Worlds last year are my only PbtA experiences so far, though I should solve all that at a PbtA specific convention in a couple of weeks.)