Well, that and sometimes game designer make shitty pick lists that give you constraints that are certainly constraining, but not necessarily in any interesting way.
Well done limited pick lists are a beauty. Unfortunately, many are not so well done.
Though this does bring up a related point — often when invoking a move it’s helpful to consider not just the trigger, but the possible fictional outcomes, especially for moves with pick lists.
Like, if nothing you can pick as a result of doing the move is going to make sense, advance the game, or snowball — you probably aren’t actually doing the move.