It’s probably also worth mentioned that there are some PBTA hacks that are super highly structured and compressed such that you are constantly making moves (kinda): Murderous Ghosts, Sundered Land, Restless, Firebrands, etc. Basically you choose your next move off a list and just do it, in a chain of moves that don’t snowball as much as sequence. Granted, some of the moves in these games are like “freeplay about this until X happens” but that’s an inverse of the Conversation + Moves structure of AW, in my mind (the moves structure the conversation, rather than the other way around in AW).

Really this is that thing again: where Vincent is intentionally trying to push PBTA into very different forms, whereas most folks talk about PBTA in terms of the most popular titles that work kinda like AW.