No, I think this is perfect. Adam Day and Devon Apple asked similar questions.

In my head at least, “roll the dice or say yes” — that’s the original formulation and it’s important — means that every transaction is left to the GM to evaluate. The assumption is that you’re always rolling dice unless the GM says yes.

Whereas in almost all cases in PbtA moves, the rule is to do it you have to do it; if you did it you did it or whatever. If you wave a gun in someone’s face, you’ve Gone Aggro. I don’t get to say, as GM, “yeahhh jeez you’re really scary and I’m not interested in this scene, so sure, she’ll let you pass.” The moves almost never give the GM any discretionary room.

Almost.

Then you have the discretionary moves I mention up there, Tempt Fate and Act Under Fire. I’m trying to think of the equivalent in Urban Shadows… I don’t think there is one. Buuut someone has to decide, in the case of Tempt Fate, if what you’re doing is “exceptionally dangerous, risky, taboo or out of your league.” I’ve shrugged through — said yes — places where I didn’t think an action was any of those things. The grizzled old huscarl horsing around with the five year old isn’t tempting fate, even if the boy has a live weapon in his hands. Unless that huscarl got raging drunk.

So my answer is “roll the dice or say yes” almost never appears in PbtA games. And now I await Brand Robins’ hot take on this!